The Memory-Level module of the EthifyGame provides a memory-card view with a
default image. Clicking a card will open a lighbox with a node-content,
which can be flagged with either "Done", "ToDo" or "Ignore". Once one of these
Buttons are clicked, the memory-card is marked as played and you will see a
specific image on the card. If enough cards are played, the next level will
be activated.
The Memory-Level will throw an event, either if the player hit one of the
buttons "Done", "ToDo" or "Ignore", or if the level is completed. Therefore
other modules can react on these events.
Functionality
- multiple memory-cards (own content-type)
- a view with random memory-cards
- executes an event "level done"
- executes an event "Card Done", "Card ToDo" or "Card Ignore"
- Debug mode for administrator (flag/unflag cards)
- Configureable amount of cards to play to finish level