Views Marquee Carousel

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module

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This is the implementation of the views carousel at the California Institute of the Arts (currently the module name is views_carousel though this may change to have the name 'marquee' in it. As a result, it does conflict with views_carousel at this stage).. This is also meant to be a case study on how to write your own views display plugin (given how short the example is). I do not wish to 'compete' against what views slideshow does (as what it does it pretty darn awesome and so this module may just stay in the sandbox; or become a plugin that can be used w/ views slideshow.

EthifyGame

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module

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The EthifyGame module provides some basic functionality for level based games.
This module does not ship any levels to play with.

Functionality

  • enable (register) / disable levels
  • mark / unmark levels as solved
  • check access to levels
  • fetching level-information
    • first / last
    • previous / next
    • by id / level / name
    • highest playable
  • redirect to specific level
  • set level sequence

HTML Email Template

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module

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HTML Email Template enables alternative node templates specifically for HTML emails, and creates a new tab on nodes for previewing and getting HTML source for emails, with permissions control. This doesn't handle any sending; it only allows creation of the markup from within Drupal themes. Since email markup tends to be significantly different from web markup, this allows using the same content in both contexts.

EthifyGame Level Questionary

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module

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The Questionary-Level module of the EthifyGame provides up to 10 configurable
questions, which can be answered with yes or no. This level only allowes the
correct answer, which is configureable in the admin settings.

The Questionary-Level will also throw an event, if the level is done. Therefore
other modules can react on these events.

If the level is completed, the user is not able to change the answers (but the
user can still access the questions-page).

Functionality

  • up to 10 configureable questions
  • executes an event "level done"

EthifyGame Level Memory

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module

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The Memory-Level module of the EthifyGame provides a memory-card view with a
default image. Clicking a card will open a lighbox with a node-content,
which can be flagged with either "Done", "ToDo" or "Ignore". Once one of these
Buttons are clicked, the memory-card is marked as played and you will see a
specific image on the card. If enough cards are played, the next level will
be activated.

The Memory-Level will throw an event, either if the player hit one of the
buttons "Done", "ToDo" or "Ignore", or if the level is completed. Therefore
other modules can react on these events.

Functionality

  • multiple memory-cards (own content-type)
  • a view with random memory-cards
  • executes an event "level done"
  • executes an event "Card Done", "Card ToDo" or "Card Ignore"
  • Debug mode for administrator (flag/unflag cards)
  • Configureable amount of cards to play to finish level

Geocode Update

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module

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This project works with D7 Location and GMap to add Long/Lat coordinates to nodes and user location data on "pre save" event when a valid US address is present in location data.